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Introduction
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Virtual environment eventually should be able to
complement full synergy of conventional physical simulation, character
animation, ecological and geophysical modeling and information
visualization / data mining. Typical applications includes virtual tourism
& travel planning, geographical & general reference, land / urban
planning & usage, civil engineering, telecommunications, utilities,
and other infrastructure, visualization of environment attributes, real
estimate, game and entertainment, and defense industry. |
It is now well-established that the Department of Defense (DoD), and in
particular the Air Force, are increasingly intent on the development of
autonomous and unmanned vehicles so as to decrease risk to our military
forces. the number and type of unmanned autonomous vehicles (UAV) employed
by the Air Force has increased, while the physical size and cost of
individual units continue to decrease. Despite this progress, there remain
inherent technical barriers that prevent the rapid development and
deployment of emerging UAV systems. One of the most significant barriers
is the cost of flight-testing UAVs, and the cost of creating flight-ready
prototypes. Early test flight of UAVs often end, unfortunately, in the
catastrophic failure and destruction of the prototype. The
hardware-in-the-loop virtual reality simulation and visualization is
proposed to be a low risk methodology for the prototype's first stage
flight testing and presents opportunities to significantly increase the
development rate of enabling techniques (Optimization & Path Planning,
and Autopilot) for MAVs. |
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The following technical issues need to be
solved:
Software ??
- Software architecture design
- Real urban area geographical database storage, modification and
creation
- Modeling of 3D terrains, buildings, plants, vehicles,...
- Modeling of 3D MAVs
- Synchronization
- View / model projection, lighting, texture, fog, ...
- Collision detection
Hardware ??
- Complete flex system
- Flat panel display system
- PC
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