FLAG
FOOTBALL RULES
BASED
ON NIRSA FLAG & TOUCH
FOOTBALL RULES
- Teams
have 7 players each (less than 5 players=a forfeit). CO-ED:
8 players (4 men & 4 women). Less than 6 players a forfeit
- a team may not have more than 4 men or 4 women on the field.
CO-ED teams of 7 must be 4 men and 3 women or visa versa. Teams
of 6 must be 3 men and 3 women.
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Pockets & belt loops on shorts or pants ARE not allowed.
Shirts must be tucked in.
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Games consist of two 20 minute halves with 5 minutes between
halves. Clock runs continuously for the entire first half. During
the last 2 minutes of the 2nd half the clock runs like NFL football.
(Clock stops on incomplete passes and penalties. Clock stops
on first downs until the ball is set.) GAME TIME IS FORFEIT
TIME.
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If a tie occurs during league play the score shall stand. Tie
breaker in play-offs is as follows: Each team starts 1st and
goal from the 20 yard line and attempts to score a touchdown
and extra point(s). The overtime period consists of one possession
by each team. One time-out is allowed per team per overtime
period.
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Each half will begin by placing the ball on the fifteen-yard
line Coin toss options are to start on offense or defense. The
opposing captain will exercise the remaining option. At the
start of the second half the teams will switch sides and the
team that started the game on offense will now start the half
on defense.
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Each team is allowed 2 one minute time-outs per half.
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A team has 20 seconds to put the ball in play after it is set
buy the referee.
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There are no quick kicks.
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A protected scrimmage kick (punt) may be requested by an offensive
captain on any down. The referee notifies the other officials
and the other team. Both teams must have 6 (7 in CO-ED) players
on the line of scrimmage with one player off the line. The center
must snap the ball between his legs. The kicker must be at least
5 yards behind the line of scrimmage when receiving the snap.
The ball must be kicked immediately & in a continuos motion.
In CO-ED a male who receives the kick may only advance the ball
forward a maximum of 2 steps. He may carry the ball backward
or parallel. A punt may be advanced out of the end zone. A punt
going out of bounds will set where it went out.
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A team has 4 downs to advance the ball to the next zone.
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The team in possession is responsible for retrieving the ball
and returning it to the referee.
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Players may use a 2, 3, or 4 point stance.
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The center must snap the ball between his legs. The person receiving
the snap must be at least 2 yards behind the line of scrimmage.
The offensive team must have at least 4 (5 for CO-ED) players
on the line of scrimmage. Players may not jump, dive or leave
their feet.
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CO-ED: An offensive team male runner cannot advance the ball
beyond the line of scrimmage. If there is a change of possession,
a male runner may advance the ball through the neutral zone.
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A backward pass or fumble which touches the ground is dead at
the spot where it touches the ground and belongs to the team
last in possession unless lost on downs.
m. All players are elegible to touch or catch a pass. Only one
forward pass is allowed per down & it must be thrown from
behind the offensive scrimmage line.
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CO-ED: There may not be 2 consecutive forward pass completions
from a male passer to a male receiver (does not apply to the
extra point). For example: If a male passer completes a pass
to a male, the next completion must be received by a female.
There are no restrictions on female passers.
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A player catching the ball must have one foot in bounds for
it to be legal.
p. If a team is 17 points (23 in CO-ED) ahead at the two minute
warning in the second half, the game is ended due to "slaughter
rule".
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Touchdown = 6 points. CO-ED: touchdown: male = 6 points, female
= 9 points.
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If a players flag has been secured illegally (flag must be able
to be released with one pull) the player will be thrown out
of the game. If the player scored a touchdown the touchdown
will be nullified. Any team with two infractions will forfeit
the game.
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Extra points = 1 point from the 3 yard line, 2 points from the
10 yard line.
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BLOCKING: There is no contact allowed. Offensive screen blocking:
the screen blocker shall have his/her hands & arms at his/her
side or behind the back. Any use of the arms, elbows, or legs
to initiate contact during an offensive player's screen block
is illegal. A blocker may use his/her hands to break a fall
or maintain balance. A player must be on his/her feet before,
during, and after screen blocking. The defense must go around
an offensive screen block. Arms and hands may not be used as
a wedge to contact the opponent.
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LOSS
OF 5 YARDS
-
Required equipment worn illegally
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Illegal delay of game.
- Unfair
tactics.
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Substitution rules infractions.
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Putting ball in play before declared ready
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Exceeding 20 second count.
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Infraction of free kick formation.
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Encroachment of free kick lines.
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Corec. advancement of free kick by male.
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Free kick out of bounds.
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Infraction of protected scrimmage kick formation by line
players.
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Infraction #11 by kickers.
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Corec. - advancement of protected scrimmage kick by male.
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Invalid or illegal fair catch signal.
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Illegal ball adjustment by snapper.
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Illegal position by snapper.
- Illegal
snap.
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Interference with opponents or ball.
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Defensive encroachment.
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False start.
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Illegal shift.
- Infraction
of scrimmage formation.
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Player out of bounds when ball is snapped.
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Offensive player illegally in motion.
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Player receiving snap within 2 yds of line.
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Offensive player not within 15 yds of ball.
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Illegally handing ball forward.
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Corec - Advancement by male runner.
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Intentionally throwing backward pass or fumble out of
bounds.
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Illegal forward pass (LD)
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Intentionally grounding (LD)
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Corec - illegal forward pass - 2 male to to male consecutive
pass completions (LD)
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Helping the runner.
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Reentry of disqualified player
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Illegal flag belt removal
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LOSS
OF 10 YARDS
-
Delaying start of either half.
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Quick Kick
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Not crossing scrimmage line on protected scrimmage kick.
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Fair catch interference.
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2 or more consecutive encroachments between downs.
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Offensive forward pass interference (LD).
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Defensive forward pass interference (1st down).
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Illegally secured belt on TD (LD).
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Unsportsmanlike conduct.
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Spiking, kicking, throwing or not returning ball to official
during dead ball.
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Unsportsmanlike conduct by sub., coach, etc.
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Tackle runner.
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Steal, bat, or attempt to steal ball.
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Tripping an opponent.
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Contact with opponent on ground.
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Throwing runner to ground.
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Hurdling any players.
- Contact
before or after ball is dead.
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Unnecessary contact of any nature.
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Drive or run into player.
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Clipping.
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Position upon shoulders or body.
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Illegal offensive screen blocking.
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Interlocked interference.
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Defensive use of hands.
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Guarding the flag.
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Stiff arm.
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Obstruction of runner.
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Batting a free ball.
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Illegal kicking.
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Illegal participation.
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Illegal substitute/replace player.
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Pretended, unfair substitution
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DISQUALIFICATION:
Flagrant unsportsmanlike player conduct. Flagrant spiking, kicking,
throwing or not returning ball to official. Flagrant unsportsmanlike
conduct by coaches, subs, or others. Flagrant personal fouls.
Intentional tampering with flag belt (LD). CONDUCT: See the "Code
of Conduct".
Rules
may vary a bit depending upon on different leagues. Please check
with your local league for there rules before playing.
- UF
Intramural Rules
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