The
Arts PROPEL initiative was born out of Project
Zero, Harvard University and supported by Educational Testing
Services. It was implemented as a field test in Pittsburgh Public
Schools for a period of five years, 1986-1991. The project was funded
by The Rockefeller Foundation. Project Zero was heavily influenced
by research in the fields of education, developmental psychology,
cognitive psychology, and educational measurement. The Arts PROPEL
curriculum model utilizes research findings of the above studies,
implanting them into practice. Emphasis is placed on alternative assessment
appropriate for the Visual Arts, Music, and Imaginative Writing. For
obvious reasons, my focus here is on Visual Arts. The majority of
my information on Arts PROPEL comes from "Arts PROPEL: A Handbook
for Visual Arts." The handbook is available from the Project
Zero website.
The
Arts PROPEL model is primarily concerned with three distinct conponents
inherent in the Visual Arts; Production, Perception, and Reflection;
and it is driven by two main vehicles, "domain
projects" and "process
portfolios."
Production
- the making/creating of art, students' "getting their hands
dirty," the basis from which student's construct their knowledge
Reflection
- responding to works of art, thinking about the process of making
works of art, the reflecting upon both in writing or through speaking
O
Perception
- comparing, distinguishing, considering, judging, and seeing
a variety of perspectives of one's art, and others'
E
Learning
- making
connections and creating meaning for one's own understanding
of the world
Production
From a developmental standpoint, students learn best through opportunities
which offer hands on experiences. From their tangible experiences,
students construct knowledge and find connections, thus making their
experiences mre meaningful. Production is central to the Arts PROPEL
model, Perception and Reflection feed into and from the making of
art. These three components are interwoven in each lesson. Art
history, art criticism, and aesthetics are integrated when naturally
appropriate. An ideal curriculum unit in the arts will seemlessly
combine each of these aspects of the visual arts culture.
There
are three conditions of production for successful learning; 1) Personal
invesment by students, 2) exploration of concepts over time, and 3)
process of development (with each step left open-ended). Personal
investment is acheived through (but not limited to) an inventive use
of media, self-expression, and/or communication of an idea. The exploration
of concepts over time could be over the course of a semester, or year.
This idea is also present in thematic instruction. The process of
development emphasizes the PROPEL philosophy (among others) that the
process is often more important then the product.
In other words, students learn during the process, the product is
simply the exemplar of the students' learning. Some are great, some
are not; but in each, the student still has learned. Furthermore,
the steps in the process should be open-ended to allow for periodic
return for student self-assessment and change.
Production
acivities are designed to shift student focus from the final product
to the process that gets them there. Production is monitored by student
reflection and informed by student perception.
Reflection
Reflection
can be thought of as students' ongoing and consistent self-assessment.
Through reflection students become more aware of their thoughts, mistakes,
discoveries, successes, challenges, and so on. They should also have
oppurtunities to reflect on others' processes (as well as products)
as a way of comparing/contrasting themselves in relation to. Reflection
occurs through looking at and thinking, writing, and talking about
whatever it is they are refecting upon. It can be a brief, informal
dialog with peers, teacher, or self; or it can be a formal written
critique. Likewise, it can be a quick journal entry documenting the
challenge of using a particular media, or a class discussion on the
progress of a project. I see reflecting is a form of scaffolding.
Often students (as well as adults) will go through a process (of anything,
really) and simply go though the motions, usually not paying attention
to the process, but focusing on the product. Without reflecting, or
making oneself consciously aware of all that occurs through
the process, much learning is lost to the end result when what is
really important is the little lessons learned on the journey that
got you there.
Perception
Perception
most generally refers to Looking Closely. Students should have opportunities
to look at and analyze works of art from other cultures, traditions,
times, peers, and self, as well as natural and human environments.
Perception also refers to working with art materials. Sensitivity
to art materials is important for the appropriate choosing of media
for a project. Objects and themes of perception are nearly limitless,
bound only by appropriateness for the educational environment (ie.
you generally want to avoid adult subjects).
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