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SAKIB R SAIKIA
Work Experience
- War Drum Studios—Gainesville, FL
Engine Programmer : Jan 2009 – present
- Worked on various aspects of an in-house multi-platform rendering engine developed for a soon to be released RTS title for Xbox 360 and PS3
- Worked on PSSM shadows, deferred shading, post-process effects, particle systems, billboard trees, view frustum culling,
planar reflection maps, material system, terrain blending, point lights, distance fog, cloud cover, video playback using LibSail,
Rsx memory manager
- Developed the game framework for a Chess game demo, and was also involved in various GPU-side performance optimizations,
mainly on the PS3
- Ignition Entertainment—Gainesville, FL
Graphics and Systems Engineer (Intern) : May 2008 – Aug 2008
- Implemented skeletal mesh motion blur on Unreal Engine 3 for a AAA First Person Shooter title
- Expedited the art pipeline by developing custom 3DS Max exporter tools using Max Script
- Intel—Chandler, AZ
Intern: May 2007 – Dec 2007
- Worked on the OpenGL visualization of a prototype 10'UI for Intel's Digital Home Group
- Ported MPEG-7 code to GPU and Cell BE platforms using RapidMind library
- IBM—Gurgaon, India
Software Engineer: Aug 2005 – June 2006
- Worked as an ETL Developer and Tester for a Data Warehouse and Business Intelligence project
Education
- University of Florida—Gainesville, FL
MS (Computer Engineering), Aug 2006–Dec 2008
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Malaviya National Institute of Technology—Jaipur,
India
Bachelor of Technology (Computer Engineering), 2001–2005
Projects
Please see the Projects page
Skills
- Programming: C/C++, shader programming in HLSL, GLSL
- API/Libraries: DirectX 9.0, OpenGL, LibGcm, LibSail, Granny 3D
- Tools/IDE: PIX, GPAD, Gcm HUD, XB Watson, Visual Studio, Tortoise SVN
- Platforms: PC, Xbox 360, PS3
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