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SAKIB R SAIKIA

Work Experience

  • War Drum Studios—Gainesville, FL
    Engine Programmer : Jan 2009 – present
    • Worked on various aspects of an in-house multi-platform rendering engine developed for a soon to be released RTS title for Xbox 360 and PS3
    • Worked on PSSM shadows, deferred shading, post-process effects, particle systems, billboard trees, view frustum culling, planar reflection maps, material system, terrain blending, point lights, distance fog, cloud cover, video playback using LibSail, Rsx memory manager
    • Developed the game framework for a Chess game demo, and was also involved in various GPU-side performance optimizations, mainly on the PS3
  • Ignition Entertainment—Gainesville, FL
    Graphics and Systems Engineer (Intern) : May 2008 – Aug 2008
    • Implemented skeletal mesh motion blur on Unreal Engine 3 for a AAA First Person Shooter title
    • Expedited the art pipeline by developing custom 3DS Max exporter tools using Max Script
  • Intel—Chandler, AZ
    Intern: May 2007 – Dec 2007
    • Worked on the OpenGL visualization of a prototype 10'UI for Intel's Digital Home Group
    • Ported MPEG-7 code to GPU and Cell BE platforms using RapidMind library
  • IBM—Gurgaon, India
    Software Engineer: Aug 2005 – June 2006
    • Worked as an ETL Developer and Tester for a Data Warehouse and Business Intelligence project

Education

  • University of Florida—Gainesville, FL
    MS (Computer Engineering), Aug 2006–Dec 2008
    • GPA 3.87
  • Malaviya National Institute of Technology—Jaipur, India
    Bachelor of Technology (Computer Engineering), 2001–2005

Projects

Please see the Projects page

Skills

  • Programming: C/C++, shader programming in HLSL, GLSL
  • API/Libraries: DirectX 9.0, OpenGL, LibGcm, LibSail, Granny 3D
  • Tools/IDE: PIX, GPAD, Gcm HUD, XB Watson, Visual Studio, Tortoise SVN
  • Platforms: PC, Xbox 360, PS3