Audio/Video Unification
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SPEECH GRAPHICS
VOCAL ANIMATION
ACOUSTICS VIDEO
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SPEECH
Speech is the basic distinct vocal noises, that we as humans create to communicate. Speech is very distinct and limited in its range of vocal combinations, and as such, can be compressed very efficiently as compared to mixed audio tracks.
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VOCAL
Vocal songs are where people sing. Singing is distinct from speech because there tends to be a continuous ebb and flow to maintain harmony and rythm to the song. This may be the most complex audio type to model and compress.
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INSTRUMENTS
Musical acoustics from instruments are the third distinct method of creating harmonious sounds. Because they are generated from instruments, computers are able to model the instrument, and then synthesize a sound that should be physically identical. This is another method by which compression can be achieved, model the instrument, and then use midi music as a reference to play the desired audio.
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GRAPHICS
Graphics are what we consider to be all still single frame pictures or images. Either computer generated, hand animated, or photographic in nature, there are efficient algorithms for compressing these types of graphics for storage and transmission
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ANIMATION
Animation differs from full random video in the same manner that speech differs from vocal singing. Animation tends to have keyframes and or can be converted to using keyframes to depict what occurs in the animation. This proves useful when compressing computer generated video and/or any art based animation.
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VIDEO
As of yet, there are no truly efficient methods of compressing video in major factors, 100:1, etc. That's why I've developed the concept of scenes. The above concepts illustrate how we can sub-categorize analog concepts into limited scope issues. Speech occurs in certain decibel ranges and with limited grammars can be recreated with ease. Animations have keyframes which allow points of an animation to be designated, and the inbetween frames to be generated. Scenes are a synthesis of limiting our video based world, and creating a keyframe of sorts for video.
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