/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // r_main.c #include "r_local.h" viddef_t vid; refimport_t ri; unsigned d_8to24table[256]; entity_t r_worldentity; char skyname[MAX_QPATH]; float skyrotate; vec3_t skyaxis; image_t *sky_images[6]; refdef_t r_newrefdef; model_t *currentmodel; model_t *r_worldmodel; byte r_warpbuffer[WARP_WIDTH * WARP_HEIGHT]; swstate_t sw_state; void *colormap; vec3_t viewlightvec; alight_t r_viewlighting = {128, 192, viewlightvec}; float r_time1; int r_numallocatededges; float r_aliasuvscale = 1.0; int r_outofsurfaces; int r_outofedges; qboolean r_dowarp; mvertex_t *r_pcurrentvertbase; int c_surf; int r_maxsurfsseen, r_maxedgesseen, r_cnumsurfs; qboolean r_surfsonstack; int r_clipflags; // // view origin // vec3_t vup, base_vup; vec3_t vpn, base_vpn; vec3_t vright, base_vright; vec3_t r_origin; // // screen size info // oldrefdef_t r_refdef; float xcenter, ycenter; float xscale, yscale; float xscaleinv, yscaleinv; float xscaleshrink, yscaleshrink; float aliasxscale, aliasyscale, aliasxcenter, aliasycenter; int r_screenwidth; float verticalFieldOfView; float xOrigin, yOrigin; mplane_t screenedge[4]; // // refresh flags // int r_framecount = 1; // so frame counts initialized to 0 don't match int r_visframecount; int d_spanpixcount; int r_polycount; int r_drawnpolycount; int r_wholepolycount; int *pfrustum_indexes[4]; int r_frustum_indexes[4*6]; mleaf_t *r_viewleaf; int r_viewcluster, r_oldviewcluster; image_t *r_notexture_mip; float da_time1, da_time2, dp_time1, dp_time2, db_time1, db_time2, rw_time1, rw_time2; float se_time1, se_time2, de_time1, de_time2; void R_MarkLeaves (void); cvar_t *r_lefthand; cvar_t *sw_aliasstats; cvar_t *sw_allow_modex; cvar_t *sw_clearcolor; cvar_t *sw_drawflat; cvar_t *sw_draworder; cvar_t *sw_maxedges; cvar_t *sw_maxsurfs; cvar_t *sw_mode; cvar_t *sw_reportedgeout; cvar_t *sw_reportsurfout; cvar_t *sw_stipplealpha; cvar_t *sw_surfcacheoverride; cvar_t *sw_waterwarp; //Start Added by Lewey // These flags allow you to turn SIRDS on and // off from the console. cvar_t *sw_drawsird; cvar_t *sw_drawsirdlayers; //End Added by Lewey cvar_t *r_drawworld; cvar_t *r_drawentities; cvar_t *r_dspeeds; cvar_t *r_fullbright; cvar_t *r_lerpmodels; cvar_t *r_novis; cvar_t *r_speeds; cvar_t *r_lightlevel; //FIXME HACK cvar_t *vid_fullscreen; cvar_t *vid_gamma; //PGM cvar_t *sw_lockpvs; //PGM #define STRINGER(x) "x" #if !id386 // r_vars.c // all global and static refresh variables are collected in a contiguous block // to avoid cache conflicts. //------------------------------------------------------- // global refresh variables //------------------------------------------------------- // FIXME: make into one big structure, like cl or sv // FIXME: do separately for refresh engine and driver // d_vars.c // all global and static refresh variables are collected in a contiguous block // to avoid cache conflicts. //------------------------------------------------------- // global refresh variables //------------------------------------------------------- // FIXME: make into one big structure, like cl or sv // FIXME: do separately for refresh engine and driver float d_sdivzstepu, d_tdivzstepu, d_zistepu; float d_sdivzstepv, d_tdivzstepv, d_zistepv; float d_sdivzorigin, d_tdivzorigin, d_ziorigin; fixed16_t sadjust, tadjust, bbextents, bbextentt; pixel_t *cacheblock; int cachewidth; pixel_t *d_viewbuffer; short *d_pzbuffer; unsigned int d_zrowbytes; unsigned int d_zwidth; #endif // !id386 byte r_notexture_buffer[1024]; /* ================== R_InitTextures ================== */ void R_InitTextures (void) { int x,y, m; byte *dest; // create a simple checkerboard texture for the default r_notexture_mip = (image_t *)&r_notexture_buffer; r_notexture_mip->width = r_notexture_mip->height = 16; r_notexture_mip->pixels[0] = &r_notexture_buffer[sizeof(image_t)]; r_notexture_mip->pixels[1] = r_notexture_mip->pixels[0] + 16*16; r_notexture_mip->pixels[2] = r_notexture_mip->pixels[1] + 8*8; r_notexture_mip->pixels[3] = r_notexture_mip->pixels[2] + 4*4; for (m=0 ; m<4 ; m++) { dest = r_notexture_mip->pixels[m]; for (y=0 ; y< (16>>m) ; y++) for (x=0 ; x< (16>>m) ; x++) { if ( (y< (8>>m) ) ^ (x< (8>>m) ) ) *dest++ = 0; else *dest++ = 0xff; } } } /* ================ R_InitTurb ================ */ void R_InitTurb (void) { int i; for (i=0 ; i<1280 ; i++) { sintable[i] = AMP + sin(i*3.14159*2/CYCLE)*AMP; intsintable[i] = AMP2 + sin(i*3.14159*2/CYCLE)*AMP2; // AMP2, not 20 blanktable[i] = 0; //PGM } } void R_ImageList_f( void ); void R_Register (void) { sw_aliasstats = ri.Cvar_Get ("sw_polymodelstats", "0", 0); sw_allow_modex = ri.Cvar_Get( "sw_allow_modex", "1", CVAR_ARCHIVE ); sw_clearcolor = ri.Cvar_Get ("sw_clearcolor", "2", 0); sw_drawflat = ri.Cvar_Get ("sw_drawflat", "0", 0); sw_draworder = ri.Cvar_Get ("sw_draworder", "0", 0); sw_maxedges = ri.Cvar_Get ("sw_maxedges", STRINGER(MAXSTACKSURFACES), 0); sw_maxsurfs = ri.Cvar_Get ("sw_maxsurfs", "0", 0); sw_mipcap = ri.Cvar_Get ("sw_mipcap", "0", 0); sw_mipscale = ri.Cvar_Get ("sw_mipscale", "1", 0); sw_reportedgeout = ri.Cvar_Get ("sw_reportedgeout", "0", 0); sw_reportsurfout = ri.Cvar_Get ("sw_reportsurfout", "0", 0); sw_stipplealpha = ri.Cvar_Get( "sw_stipplealpha", "0", CVAR_ARCHIVE ); sw_surfcacheoverride = ri.Cvar_Get ("sw_surfcacheoverride", "0", 0); sw_waterwarp = ri.Cvar_Get ("sw_waterwarp", "1", 0); sw_mode = ri.Cvar_Get( "sw_mode", "0", CVAR_ARCHIVE ); //Start Added by Lewey sw_drawsird = ri.Cvar_Get ("sw_sird", "1", 0); sw_drawsirdlayers = ri.Cvar_Get ("sw_sirdlayers", "0", 0); //End Added by Lewey r_lefthand = ri.Cvar_Get( "hand", "0", CVAR_USERINFO | CVAR_ARCHIVE ); r_speeds = ri.Cvar_Get ("r_speeds", "0", 0); r_fullbright = ri.Cvar_Get ("r_fullbright", "0", 0); r_drawentities = ri.Cvar_Get ("r_drawentities", "1", 0); r_drawworld = ri.Cvar_Get ("r_drawworld", "1", 0); r_dspeeds = ri.Cvar_Get ("r_dspeeds", "0", 0); r_lightlevel = ri.Cvar_Get ("r_lightlevel", "0", 0); r_lerpmodels = ri.Cvar_Get( "r_lerpmodels", "1", 0 ); r_novis = ri.Cvar_Get( "r_novis", "0", 0 ); vid_fullscreen = ri.Cvar_Get( "vid_fullscreen", "0", CVAR_ARCHIVE ); vid_gamma = ri.Cvar_Get( "vid_gamma", "1.0", CVAR_ARCHIVE ); ri.Cmd_AddCommand ("modellist", Mod_Modellist_f); ri.Cmd_AddCommand( "screenshot", R_ScreenShot_f ); ri.Cmd_AddCommand( "imagelist", R_ImageList_f ); sw_mode->modified = true; // force us to do mode specific stuff later vid_gamma->modified = true; // force us to rebuild the gamma table later //PGM sw_lockpvs = ri.Cvar_Get ("sw_lockpvs", "0", 0); //PGM } void R_UnRegister (void) { ri.Cmd_RemoveCommand( "screenshot" ); ri.Cmd_RemoveCommand ("modellist"); ri.Cmd_RemoveCommand( "imagelist" ); } /* =============== R_Init =============== */ qboolean R_Init( void *hInstance, void *wndProc ) { R_InitImages (); Mod_Init (); Draw_InitLocal (); R_InitTextures (); R_InitTurb (); view_clipplanes[0].leftedge = true; view_clipplanes[1].rightedge = true; view_clipplanes[1].leftedge = view_clipplanes[2].leftedge = view_clipplanes[3].leftedge = false; view_clipplanes[0].rightedge = view_clipplanes[2].rightedge = view_clipplanes[3].rightedge = false; r_refdef.xOrigin = XCENTERING; r_refdef.yOrigin = YCENTERING; // TODO: collect 386-specific code in one place #if id386 Sys_MakeCodeWriteable ((long)R_EdgeCodeStart, (long)R_EdgeCodeEnd - (long)R_EdgeCodeStart); Sys_SetFPCW (); // get bit masks for FPCW (FIXME: is this id386?) #endif // id386 r_aliasuvscale = 1.0; R_Register (); Draw_GetPalette (); SWimp_Init( hInstance, wndProc ); // create the window R_BeginFrame( 0 ); ri.Con_Printf (PRINT_ALL, "ref_soft version: "REF_VERSION"\n"); return true; } /* =============== R_Shutdown =============== */ void R_Shutdown (void) { // free z buffer if (d_pzbuffer) { free (d_pzbuffer); d_pzbuffer = NULL; } // free surface cache if (sc_base) { D_FlushCaches (); free (sc_base); sc_base = NULL; } // free colormap if (vid.colormap) { free (vid.colormap); vid.colormap = NULL; } R_UnRegister (); Mod_FreeAll (); R_ShutdownImages (); SWimp_Shutdown(); } /* =============== R_NewMap =============== */ void R_NewMap (void) { r_viewcluster = -1; r_cnumsurfs = sw_maxsurfs->value; if (r_cnumsurfs <= MINSURFACES) r_cnumsurfs = MINSURFACES; if (r_cnumsurfs > NUMSTACKSURFACES) { surfaces = malloc (r_cnumsurfs * sizeof(surf_t)); surface_p = surfaces; surf_max = &surfaces[r_cnumsurfs]; r_surfsonstack = false; // surface 0 doesn't really exist; it's just a dummy because index 0 // is used to indicate no edge attached to surface surfaces--; R_SurfacePatch (); } else { r_surfsonstack = true; } r_maxedgesseen = 0; r_maxsurfsseen = 0; r_numallocatededges = sw_maxedges->value; if (r_numallocatededges < MINEDGES) r_numallocatededges = MINEDGES; if (r_numallocatededges <= NUMSTACKEDGES) { auxedges = NULL; } else { auxedges = malloc (r_numallocatededges * sizeof(edge_t)); } } /* =============== R_MarkLeaves Mark the leaves and nodes that are in the PVS for the current cluster =============== */ void R_MarkLeaves (void) { byte *vis; mnode_t *node; int i; mleaf_t *leaf; int cluster; if (r_oldviewcluster == r_viewcluster && !r_novis->value && r_viewcluster != -1) return; // development aid to let you run around and see exactly where // the pvs ends if (sw_lockpvs->value) return; r_visframecount++; r_oldviewcluster = r_viewcluster; if (r_novis->value || r_viewcluster == -1 || !r_worldmodel->vis) { // mark everything for (i=0 ; inumleafs ; i++) r_worldmodel->leafs[i].visframe = r_visframecount; for (i=0 ; inumnodes ; i++) r_worldmodel->nodes[i].visframe = r_visframecount; return; } vis = Mod_ClusterPVS (r_viewcluster, r_worldmodel); for (i=0,leaf=r_worldmodel->leafs ; inumleafs ; i++, leaf++) { cluster = leaf->cluster; if (cluster == -1) continue; if (vis[cluster>>3] & (1<<(cluster&7))) { node = (mnode_t *)leaf; do { if (node->visframe == r_visframecount) break; node->visframe = r_visframecount; node = node->parent; } while (node); } } #if 0 for (i=0 ; ivis->numclusters ; i++) { if (vis[i>>3] & (1<<(i&7))) { node = (mnode_t *)&r_worldmodel->leafs[i]; // FIXME: cluster do { if (node->visframe == r_visframecount) break; node->visframe = r_visframecount; node = node->parent; } while (node); } } #endif } /* ** R_DrawNullModel ** ** IMPLEMENT THIS! */ void R_DrawNullModel( void ) { } /* ============= R_DrawEntitiesOnList ============= */ void R_DrawEntitiesOnList (void) { int i; qboolean translucent_entities = false; if (!r_drawentities->value) return; // all bmodels have already been drawn by the edge list for (i=0 ; iflags & RF_TRANSLUCENT ) { translucent_entities = true; continue; } if ( currententity->flags & RF_BEAM ) { modelorg[0] = -r_origin[0]; modelorg[1] = -r_origin[1]; modelorg[2] = -r_origin[2]; VectorCopy( vec3_origin, r_entorigin ); R_DrawBeam( currententity ); } else { currentmodel = currententity->model; if (!currentmodel) { R_DrawNullModel(); continue; } VectorCopy (currententity->origin, r_entorigin); VectorSubtract (r_origin, r_entorigin, modelorg); switch (currentmodel->type) { case mod_sprite: R_DrawSprite (); break; case mod_alias: R_AliasDrawModel (); break; default: break; } } } if ( !translucent_entities ) return; for (i=0 ; iflags & RF_TRANSLUCENT ) ) continue; if ( currententity->flags & RF_BEAM ) { modelorg[0] = -r_origin[0]; modelorg[1] = -r_origin[1]; modelorg[2] = -r_origin[2]; VectorCopy( vec3_origin, r_entorigin ); R_DrawBeam( currententity ); } else { currentmodel = currententity->model; if (!currentmodel) { R_DrawNullModel(); continue; } VectorCopy (currententity->origin, r_entorigin); VectorSubtract (r_origin, r_entorigin, modelorg); switch (currentmodel->type) { case mod_sprite: R_DrawSprite (); break; case mod_alias: R_AliasDrawModel (); break; default: break; } } } } /* ============= R_BmodelCheckBBox ============= */ int R_BmodelCheckBBox (float *minmaxs) { int i, *pindex, clipflags; vec3_t acceptpt, rejectpt; float d; clipflags = 0; for (i=0 ; i<4 ; i++) { // generate accept and reject points // FIXME: do with fast look-ups or integer tests based on the sign bit // of the floating point values pindex = pfrustum_indexes[i]; rejectpt[0] = minmaxs[pindex[0]]; rejectpt[1] = minmaxs[pindex[1]]; rejectpt[2] = minmaxs[pindex[2]]; d = DotProduct (rejectpt, view_clipplanes[i].normal); d -= view_clipplanes[i].dist; if (d <= 0) return BMODEL_FULLY_CLIPPED; acceptpt[0] = minmaxs[pindex[3+0]]; acceptpt[1] = minmaxs[pindex[3+1]]; acceptpt[2] = minmaxs[pindex[3+2]]; d = DotProduct (acceptpt, view_clipplanes[i].normal); d -= view_clipplanes[i].dist; if (d <= 0) clipflags |= (1<nodes; while (1) { if (node->visframe != r_visframecount) return NULL; // not visible at all if (node->contents != CONTENTS_NODE) { if (node->contents != CONTENTS_SOLID) return node; // we've reached a non-solid leaf, so it's // visible and not BSP clipped return NULL; // in solid, so not visible } splitplane = node->plane; sides = BOX_ON_PLANE_SIDE(mins, maxs, (cplane_t *)splitplane); if (sides == 3) return node; // this is the splitter // not split yet; recurse down the contacted side if (sides & 1) node = node->children[0]; else node = node->children[1]; } } /* ============= RotatedBBox Returns an axially aligned box that contains the input box at the given rotation ============= */ void RotatedBBox (vec3_t mins, vec3_t maxs, vec3_t angles, vec3_t tmins, vec3_t tmaxs) { vec3_t tmp, v; int i, j; vec3_t forward, right, up; if (!angles[0] && !angles[1] && !angles[2]) { VectorCopy (mins, tmins); VectorCopy (maxs, tmaxs); return; } for (i=0 ; i<3 ; i++) { tmins[i] = 99999; tmaxs[i] = -99999; } AngleVectors (angles, forward, right, up); for ( i = 0; i < 8; i++ ) { if ( i & 1 ) tmp[0] = mins[0]; else tmp[0] = maxs[0]; if ( i & 2 ) tmp[1] = mins[1]; else tmp[1] = maxs[1]; if ( i & 4 ) tmp[2] = mins[2]; else tmp[2] = maxs[2]; VectorScale (forward, tmp[0], v); VectorMA (v, -tmp[1], right, v); VectorMA (v, tmp[2], up, v); for (j=0 ; j<3 ; j++) { if (v[j] < tmins[j]) tmins[j] = v[j]; if (v[j] > tmaxs[j]) tmaxs[j] = v[j]; } } } /* ============= R_DrawBEntitiesOnList ============= */ void R_DrawBEntitiesOnList (void) { int i, clipflags; vec3_t oldorigin; vec3_t mins, maxs; float minmaxs[6]; mnode_t *topnode; if (!r_drawentities->value) return; VectorCopy (modelorg, oldorigin); insubmodel = true; r_dlightframecount = r_framecount; for (i=0 ; imodel; if (!currentmodel) continue; if (currentmodel->nummodelsurfaces == 0) continue; // clip brush only if ( currententity->flags & RF_BEAM ) continue; if (currentmodel->type != mod_brush) continue; // see if the bounding box lets us trivially reject, also sets // trivial accept status RotatedBBox (currentmodel->mins, currentmodel->maxs, currententity->angles, mins, maxs); VectorAdd (mins, currententity->origin, minmaxs); VectorAdd (maxs, currententity->origin, (minmaxs+3)); clipflags = R_BmodelCheckBBox (minmaxs); if (clipflags == BMODEL_FULLY_CLIPPED) continue; // off the edge of the screen topnode = R_FindTopnode (minmaxs, minmaxs+3); if (!topnode) continue; // no part in a visible leaf VectorCopy (currententity->origin, r_entorigin); VectorSubtract (r_origin, r_entorigin, modelorg); r_pcurrentvertbase = currentmodel->vertexes; // FIXME: stop transforming twice R_RotateBmodel (); // calculate dynamic lighting for bmodel R_PushDlights (currentmodel); if (topnode->contents == CONTENTS_NODE) { // not a leaf; has to be clipped to the world BSP r_clipflags = clipflags; R_DrawSolidClippedSubmodelPolygons (currentmodel, topnode); } else { // falls entirely in one leaf, so we just put all the // edges in the edge list and let 1/z sorting handle // drawing order R_DrawSubmodelPolygons (currentmodel, clipflags, topnode); } // put back world rotation and frustum clipping // FIXME: R_RotateBmodel should just work off base_vxx VectorCopy (base_vpn, vpn); VectorCopy (base_vup, vup); VectorCopy (base_vright, vright); VectorCopy (oldorigin, modelorg); R_TransformFrustum (); } insubmodel = false; } /* ================ R_EdgeDrawing ================ */ void R_EdgeDrawing (void) { edge_t ledges[NUMSTACKEDGES + ((CACHE_SIZE - 1) / sizeof(edge_t)) + 1]; surf_t lsurfs[NUMSTACKSURFACES + ((CACHE_SIZE - 1) / sizeof(surf_t)) + 1]; if ( r_newrefdef.rdflags & RDF_NOWORLDMODEL ) return; if (auxedges) { r_edges = auxedges; } else { r_edges = (edge_t *) (((long)&ledges[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1)); } if (r_surfsonstack) { surfaces = (surf_t *) (((long)&lsurfs[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1)); surf_max = &surfaces[r_cnumsurfs]; // surface 0 doesn't really exist; it's just a dummy because index 0 // is used to indicate no edge attached to surface surfaces--; R_SurfacePatch (); } R_BeginEdgeFrame (); if (r_dspeeds->value) { rw_time1 = Sys_Milliseconds (); } R_RenderWorld (); if (r_dspeeds->value) { rw_time2 = Sys_Milliseconds (); db_time1 = rw_time2; } R_DrawBEntitiesOnList (); if (r_dspeeds->value) { db_time2 = Sys_Milliseconds (); se_time1 = db_time2; } R_ScanEdges (); } //======================================================================= /* ============= R_CalcPalette ============= */ void R_CalcPalette (void) { static qboolean modified; byte palette[256][4], *in, *out; int i, j; float alpha, one_minus_alpha; vec3_t premult; int v; alpha = r_newrefdef.blend[3]; if (alpha <= 0) { if (modified) { // set back to default modified = false; R_GammaCorrectAndSetPalette( ( const unsigned char * ) d_8to24table ); return; } return; } modified = true; if (alpha > 1) alpha = 1; premult[0] = r_newrefdef.blend[0]*alpha*255; premult[1] = r_newrefdef.blend[1]*alpha*255; premult[2] = r_newrefdef.blend[2]*alpha*255; one_minus_alpha = (1.0 - alpha); in = (byte *)d_8to24table; out = palette[0]; for (i=0 ; i<256 ; i++, in+=4, out+=4) { for (j=0 ; j<3 ; j++) { v = premult[j] + one_minus_alpha * in[j]; if (v > 255) v = 255; out[j] = v; } out[3] = 255; } R_GammaCorrectAndSetPalette( ( const unsigned char * ) palette[0] ); // SWimp_SetPalette( palette[0] ); } //======================================================================= void R_SetLightLevel (void) { vec3_t light; if ((r_newrefdef.rdflags & RDF_NOWORLDMODEL) || (!r_drawentities->value) || (!currententity)) { r_lightlevel->value = 150.0; return; } // save off light value for server to look at (BIG HACK!) R_LightPoint (r_newrefdef.vieworg, light); r_lightlevel->value = 150.0 * light[0]; } /* ** Start Added by Lewey ** ** This is where the real SIRDS code is */ //width of the repeating pattern. Increasing this will //increase the quality of the SIRD by giving it more //height levels. // //Make sure: ((R_SIRDw % 3) == 0) // && (((R_SIRDw / 3) % R_SIRDExponents) == 0) #define R_SIRDw 144 //height of the repeating pattern (not really important) #define R_SIRDh 50 //maximum offset. This is the max number of pixels //an item can be moved due to it's height, this is //is also obviously then the number of different //height layers you can have. A large R_SIRDw will //make it harder and harder to see the image, a larger //ratio of R_SIRDw (i.e. less than 3) will eventually //cause your eyes to be unable to see the pattern. #define R_SIRDmaxDiff (R_SIRDw / 3) //the number of lower powers to ignore #define R_SIRDIgnoreExponents 5 //the number of exponents (after ignored ones) to have different //height values (ones after it are rounded to the max difference) #define R_SIRDExponents 6 //the number of height levels each exponent is given #define R_SIRDstepsPerExponent (R_SIRDmaxDiff / R_SIRDExponents) //this is the z value of the sky, which logically should be 0, but //for implimentation reasons is made very high. Not my doing by the //way. If you move to a different platform, you may need to change this #define R_SIRD_ZofSky 0x8ccc //this is the number of random numbers //defined in "rand1k.h" #define R_SIRDnumRand 103 //this hold the background pattern byte r_SIRDBackground[R_SIRDw * R_SIRDh]; //these are the actual random numbers byte r_SIRDrandValues[] = { #include "rand1k.h" }; //Only used if id386 is false, this acts as a // reverse bit-scanner, and uses a sort of binary // search to find the index of the highest set bit. //You could also expand the loop 4 times to remove // the 'while' int UShortLog(int val) { int mask = 0xff00; int p = 0; int b = 8; while (b) { if (val & mask) { p += b; b >>= 1; mask &= (mask << b); } else { mask &= (mask << (b >> 1)); mask >>= b; b >>= 1; } } return p; } int R_SIRDZFunc(int sub) { int e; //special case the sky. if (sub == R_SIRD_ZofSky) return 0; #if id386 e = sub; //calculate the log (base 2) of the number. In other //words the index of the highest set bit. bsr is undefined //if it's input is 0, so special case that. if (e!=0) { __asm { mov ebx, e bsr eax, ebx mov e, eax } } #else e = UShortLog(sub); #endif //clip the exponent if (e < R_SIRDIgnoreExponents) return 0; // based on the power, shift the z so that // it's as high as it can get while still staying // under 0x100 if (e > 8) { sub >>= (e-8); } else { if (e < 8) { sub <<= (8-e); } } // Lower the power of the number, this helps scaling and removes // small z values. e -= R_SIRDIgnoreExponents; // contruct the height value. The power is used as the primary calculator, // and then the extra bits are used to offset. In this way you // get more detail than just the log of the z value, and it works // as a pretty good approximation of it. e *= R_SIRDstepsPerExponent; e += ((sub * R_SIRDstepsPerExponent) >> 8); //make sure we stay under maximum height. return ((e<=R_SIRDmaxDiff)? e : R_SIRDmaxDiff ); } void R_ApplySIRDAlgorithum() { unsigned short* curz, *oldz; unsigned short cz, lastz; byte* curp; byte* curbp, j; int x, y, i, zinc, k; //note of interest: I've made this static so that //if you like you could make it not static and see //what would happen if you didn't change the background static int ji = 0; //create the background image to tile //basically done by shifting the values around //each time and xoring them with a randomly //selected pixel for (i=0; i=0; y--) { curz = (d_pzbuffer + (vid.width * y)); oldz = (d_pzbuffer + (vid.width * ((y*WARP_HEIGHT)/vid.height) )); k = (zinc * (vid.width-1)); for (x=vid.width-1; x>=0; x--) { curz[x] = oldz[k >> 16]; k -= zinc; } } } //SIRDify each line for (y=0; yvalue == 0) { // draw the SIRD // copy the background into the left most column curbp = &(r_SIRDBackground[ R_SIRDw * (y % R_SIRDh) ]); for (x=0; xvieworg, r_refdef.vieworg); VectorCopy (fd->viewangles, r_refdef.viewangles); if (r_speeds->value || r_dspeeds->value) r_time1 = Sys_Milliseconds (); R_SetupFrame (); R_MarkLeaves (); // done here so we know if we're in water R_PushDlights (r_worldmodel); R_EdgeDrawing (); if (r_dspeeds->value) { se_time2 = Sys_Milliseconds (); de_time1 = se_time2; } R_DrawEntitiesOnList (); if (r_dspeeds->value) { de_time2 = Sys_Milliseconds (); dp_time1 = Sys_Milliseconds (); } R_DrawParticles (); if (r_dspeeds->value) dp_time2 = Sys_Milliseconds (); R_DrawAlphaSurfaces(); R_SetLightLevel (); //Start Replaced by Lewey if (sw_drawsird->value != 0) { R_ApplySIRDAlgorithum(); } else { //don't do warp if we are doing SIRD because the warp //would make the SIRD impossible to see. if (r_dowarp) D_WarpScreen (); } //Before Lewey it was just: /* if (r_dowarp) D_WarpScreen (); */ //End Replaced by Lewey if (r_dspeeds->value) da_time1 = Sys_Milliseconds (); if (r_dspeeds->value) da_time2 = Sys_Milliseconds (); R_CalcPalette (); if (sw_aliasstats->value) R_PrintAliasStats (); if (r_speeds->value) R_PrintTimes (); if (r_dspeeds->value) R_PrintDSpeeds (); if (sw_reportsurfout->value && r_outofsurfaces) ri.Con_Printf (PRINT_ALL,"Short %d surfaces\n", r_outofsurfaces); if (sw_reportedgeout->value && r_outofedges) ri.Con_Printf (PRINT_ALL,"Short roughly %d edges\n", r_outofedges * 2 / 3); } /* ** R_InitGraphics */ void R_InitGraphics( int width, int height ) { vid.width = width; vid.height = height; // free z buffer if ( d_pzbuffer ) { free( d_pzbuffer ); d_pzbuffer = NULL; } // free surface cache if ( sc_base ) { D_FlushCaches (); free( sc_base ); sc_base = NULL; } d_pzbuffer = malloc(vid.width*vid.height*2); R_InitCaches (); R_GammaCorrectAndSetPalette( ( const unsigned char *) d_8to24table ); } /* ** R_BeginFrame */ void R_BeginFrame( float camera_separation ) { extern void Draw_BuildGammaTable( void ); /* ** rebuild the gamma correction palette if necessary */ if ( vid_gamma->modified ) { Draw_BuildGammaTable(); R_GammaCorrectAndSetPalette( ( const unsigned char * ) d_8to24table ); vid_gamma->modified = false; } while ( sw_mode->modified || vid_fullscreen->modified ) { rserr_t err; /* ** if this returns rserr_invalid_fullscreen then it set the mode but not as a ** fullscreen mode, e.g. 320x200 on a system that doesn't support that res */ if ( ( err = SWimp_SetMode( &vid.width, &vid.height, sw_mode->value, vid_fullscreen->value ) ) == rserr_ok ) { R_InitGraphics( vid.width, vid.height ); sw_state.prev_mode = sw_mode->value; vid_fullscreen->modified = false; sw_mode->modified = false; } else { if ( err == rserr_invalid_mode ) { ri.Cvar_SetValue( "sw_mode", sw_state.prev_mode ); ri.Con_Printf( PRINT_ALL, "ref_soft::R_BeginFrame() - could not set mode\n" ); } else if ( err == rserr_invalid_fullscreen ) { R_InitGraphics( vid.width, vid.height ); ri.Cvar_SetValue( "vid_fullscreen", 0); ri.Con_Printf( PRINT_ALL, "ref_soft::R_BeginFrame() - fullscreen unavailable in this mode\n" ); sw_state.prev_mode = sw_mode->value; // vid_fullscreen->modified = false; // sw_mode->modified = false; } else { ri.Sys_Error( ERR_FATAL, "ref_soft::R_BeginFrame() - catastrophic mode change failure\n" ); } } } } /* ** R_GammaCorrectAndSetPalette */ void R_GammaCorrectAndSetPalette( const unsigned char *palette ) { int i; for ( i = 0; i < 256; i++ ) { sw_state.currentpalette[i*4+0] = sw_state.gammatable[palette[i*4+0]]; sw_state.currentpalette[i*4+1] = sw_state.gammatable[palette[i*4+1]]; sw_state.currentpalette[i*4+2] = sw_state.gammatable[palette[i*4+2]]; } SWimp_SetPalette( sw_state.currentpalette ); } /* ** R_CinematicSetPalette */ void R_CinematicSetPalette( const unsigned char *palette ) { byte palette32[1024]; int i, j, w; int *d; // clear screen to black to avoid any palette flash w = abs(vid.rowbytes)>>2; // stupid negative pitch win32 stuff... for (i=0 ; ivalue; if (g == 1.0) { for (i=0 ; i<256 ; i++) sw_state.gammatable[i] = i; return; } for (i=0 ; i<256 ; i++) { inf = 255 * pow ( (i+0.5)/255.5 , g ) + 0.5; if (inf < 0) inf = 0; if (inf > 255) inf = 255; sw_state.gammatable[i] = inf; } } /* ** R_DrawBeam */ void R_DrawBeam( entity_t *e ) { #define NUM_BEAM_SEGS 6 int i; vec3_t perpvec; vec3_t direction, normalized_direction; vec3_t start_points[NUM_BEAM_SEGS], end_points[NUM_BEAM_SEGS]; vec3_t oldorigin, origin; oldorigin[0] = e->oldorigin[0]; oldorigin[1] = e->oldorigin[1]; oldorigin[2] = e->oldorigin[2]; origin[0] = e->origin[0]; origin[1] = e->origin[1]; origin[2] = e->origin[2]; normalized_direction[0] = direction[0] = oldorigin[0] - origin[0]; normalized_direction[1] = direction[1] = oldorigin[1] - origin[1]; normalized_direction[2] = direction[2] = oldorigin[2] - origin[2]; if ( VectorNormalize( normalized_direction ) == 0 ) return; PerpendicularVector( perpvec, normalized_direction ); VectorScale( perpvec, e->frame / 2, perpvec ); for ( i = 0; i < NUM_BEAM_SEGS; i++ ) { RotatePointAroundVector( start_points[i], normalized_direction, perpvec, (360.0/NUM_BEAM_SEGS)*i ); VectorAdd( start_points[i], origin, start_points[i] ); VectorAdd( start_points[i], direction, end_points[i] ); } for ( i = 0; i < NUM_BEAM_SEGS; i++ ) { R_IMFlatShadedQuad( start_points[i], end_points[i], end_points[(i+1)%NUM_BEAM_SEGS], start_points[(i+1)%NUM_BEAM_SEGS], e->skinnum & 0xFF, e->alpha ); } } //=================================================================== /* ============ R_SetSky ============ */ // 3dstudio environment map names char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"}; int r_skysideimage[6] = {5, 2, 4, 1, 0, 3}; extern mtexinfo_t r_skytexinfo[6]; void R_SetSky (char *name, float rotate, vec3_t axis) { int i; char pathname[MAX_QPATH]; strncpy (skyname, name, sizeof(skyname)-1); skyrotate = rotate; VectorCopy (axis, skyaxis); for (i=0 ; i<6 ; i++) { Com_sprintf (pathname, sizeof(pathname), "env/%s%s.pcx", skyname, suf[r_skysideimage[i]]); r_skytexinfo[i].image = R_FindImage (pathname, it_sky); } } /* =============== Draw_GetPalette =============== */ void Draw_GetPalette (void) { byte *pal, *out; int i; int r, g, b; // get the palette and colormap LoadPCX ("pics/colormap.pcx", &vid.colormap, &pal, NULL, NULL); if (!vid.colormap) ri.Sys_Error (ERR_FATAL, "Couldn't load pics/colormap.pcx"); vid.alphamap = vid.colormap + 64*256; out = (byte *)d_8to24table; for (i=0 ; i<256 ; i++, out+=4) { r = pal[i*3+0]; g = pal[i*3+1]; b = pal[i*3+2]; out[0] = r; out[1] = g; out[2] = b; } free (pal); } struct image_s *R_RegisterSkin (char *name); /* @@@@@@@@@@@@@@@@@@@@@ GetRefAPI @@@@@@@@@@@@@@@@@@@@@ */ refexport_t GetRefAPI (refimport_t rimp) { refexport_t re; ri = rimp; re.api_version = API_VERSION; re.BeginRegistration = R_BeginRegistration; re.RegisterModel = R_RegisterModel; re.RegisterSkin = R_RegisterSkin; re.RegisterPic = Draw_FindPic; re.SetSky = R_SetSky; re.EndRegistration = R_EndRegistration; re.RenderFrame = R_RenderFrame; re.DrawGetPicSize = Draw_GetPicSize; re.DrawPic = Draw_Pic; re.DrawStretchPic = Draw_StretchPic; re.DrawChar = Draw_Char; re.DrawTileClear = Draw_TileClear; re.DrawFill = Draw_Fill; re.DrawFadeScreen= Draw_FadeScreen; re.DrawStretchRaw = Draw_StretchRaw; re.Init = R_Init; re.Shutdown = R_Shutdown; re.CinematicSetPalette = R_CinematicSetPalette; re.BeginFrame = R_BeginFrame; re.EndFrame = SWimp_EndFrame; re.AppActivate = SWimp_AppActivate; Swap_Init (); return re; } #ifndef REF_HARD_LINKED // this is only here so the functions in q_shared.c and q_shwin.c can link void Sys_Error (char *error, ...) { va_list argptr; char text[1024]; va_start (argptr, error); vsprintf (text, error, argptr); va_end (argptr); ri.Sys_Error (ERR_FATAL, "%s", text); } void Com_Printf (char *fmt, ...) { va_list argptr; char text[1024]; va_start (argptr, fmt); vsprintf (text, fmt, argptr); va_end (argptr); ri.Con_Printf (PRINT_ALL, "%s", text); } #endif