Karina Alvarez
DAS - Term Project - Missile Command


[ Current User Screen Shot ] [ FINAL Source Code ] [ Executable JAR File ] [ Project .zip file ] [ Images & Sounds used ]

Updates:

  • 12/3/08 - Extra Time Given - POLISH UPDATES:

  • 11/30/08 - FINAL UPDATE:

  • 11/23/08 - Added more sound effects. Improved user shooting event to help with the situation of collision detection. Set up skeleton for methods of collision detection. Having problems with threads - animated the user bullet explosion versus missiles. Missiles are fine but the user events are still weird.

  • 11/16/08 - Improved ballistic missile method. Added 5 ballistic missiles shotting at bases. Created user score method. Added several sound effects to the game, when the user shoots, the game starts, or when a base is blown up. Having major difficulty with the usering shooting method, x's and y's coordinates are not matching up correctly and the thread does not sleep properly. Need to fix/perfect this in order to perfect collision detection next.

  • 11/09/08 - Created home screen. Created rules display. Created stage. Created code for one ballistic missile being shot. Added score display at top of screen. Changed mouse pointer to be crosshair for gameplay.



  • To Do List:
  • Fix ballistic missile method. Add more random missile patterns.
  • Add user recognition (MouseListener) to shoot at the missiles.
  • Add methods that recognize if shot has hit a missile or if missile has hit a home. Then add approriate reactions graphically if this has happened.
  • Add point system and proper update of the score display.
  • Add audio effects.
  • Add different levels to game.
  • Add bonus features. Add citizen animation to town
  • Add pause function