DPS3 Syllabus v1.1 |
Art 4930C |
Final projects from the previous semester will be viewed at the start of the semester. This serves as a refresher for those continuing on in DPS3, and provides an opportunity for new faculty to see a starting point for the students in the course.
DPS 3 is based on the idea of “real world” projects. As an interdisciplinary course, it is expected that the projects balance computational skills with aesthetic considerations. The instructors will become the clients for projects presented and defended by the student. The projects must be challenging and designed to hone particular skills of interest to the student. These projects should be thought of in terms of inclusion in a portfolio, whereby they show off that particular skill
The client can also choose from proposals presented by teams.
It is anticipated that DPS3 student projects should be encouraged for public dissemination. In this fashion, selected projects may serve future generations of students, as well as informing the public at large about the diversity and quality of projects possible in Digital Arts and Sciences.
DPS3 is primarily about "process" and not a course where specific skills are taught or communicated. Such skills are covered in DPS 1 and 2. Instead, skills that are needed in DPS3 can be based on an "on demand" basis, as suggested by the students or DPS faculty.
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Office Hours |
Phone |
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Arturo Sinclair |
arturos@ufl.edu |
FAC 119 |
Wed 9-12 2-5 |
352 392 0201 ext 258 |
Required coursework 1. readings (see participation below)
2. in and out of class-assigned exercises
3. one individual or team project Grading
Grading Scale: | |
90-100 86-89 80-85 76-79 70-75 66-69 60-65 59-below |
A |
Overall Components: | |
Participation: Project: |
30% |
Participation components: |
Reading, responses/discussion |
Project components: |
Brainstorming, |
Note: If a student changes
a project he/she is required to complete all phases (brainstorming/proposal/storyboard
etc.) for the new project.
Project Evaluation Students will be evaluated through studio assignments based on technical proficiency with the various software applications, aesthetic application, problem solving and critical thinking, and participation in class discussions.
Required Texts These books are available at Goerings or can also be bought via Amazon.
The
Language of New Media
by Lev
Manovich (Author)
MIT Press; ISBN: 0262632551; (March 7, 2002) Sacred Geometry: Philosophy and Practice
by Robert Lawlor Thames & Hudson; ISBN: 0500810303; (April 1989)
Design By Numbers
by John Maeda
The MIT Press; Reprint edition (October 1, 2001)
ISBN: 0262632446
Try to define and create a production worthy of your considerable talents. Because you will be devoting so much time and effort, you are strongly encouraged to choose something that is not only educational, but with which you'll have fun.
Examples of productions include, but are not limited to, hypermedia fiction;
information, model and scientific visualizations; semi-automatically generated
physical sculptures, paintings, and sketches, that are in some way created or
treated differently than they would be in a traditional art studio course; computer
music software; musical compositions; multi-media theatrical performances; interactive
3D games.
The content can be digital media, but also might be a software program; a non-digital
physical artwork; a research paper, based on research and explorations that
are outside the traditional mode; or any other physical result stemming from
interdisciplinary discipline. The Digital Arts and Science programs offer diversity
in content as well as process, and the content of DPS productions is not limited
to digital media.
Students will propose their own projects. If instructor assistance is needed in the proposal phase, the instructor, and other colleagues as appropriate and desired, will assist students in brainstorming project proposals. Students may work alone or in teams to produce their project. Part of the project proposal will include outcomes for display and review. The instructor will serve more as resource, guide, to provide assistance and expertise as needed rather than as overseer of projects.
As a class--that is, everyone at once—-we will meet every Tuesday for readings and to check up on the status of projects. Please check the website for updates and meeting location.
Check the website for updates and/or changes.
I will be meeting with you individually (and with project groups) on a weekly basis to provide guidance and monitor your progress. These meetings will be by regularly scheduled appointments.
During the semester you will submit material to the instructor for my approval. Some deliverables may require presentation to the entire class.
log-book: throughout the term you will keep a log detailing your activities. You shall bring it to all meetings and upload your notes to your project website.
the pitch: a one page written project idea, which the student will present and defend orally
the formal proposal: a researched project proposal detailing exactly what is to be done and the resources/technologies that will be used. It shall include a contract defining milestones and associate them with concrete due dates.
intermediate milestones: from the proposal's contract
the final production: from the proposal's contract
post-mortem paper: a retrospective analysis of the production. It should reflect upon what went right, what went wrong, what you would do differently, what you learned, etc.
Due to the diversity of possible productions, final grades will be handled on a case-by-case basis. Factors that will be considered shall include:
risk/difficulty: ambitious projects shall be viewed with favor
quality: give us your best
timeliness: failure to meet deadlines and attend class meetings/appointments will be frowned upon
(perceived) effort: hard work shall be rewarded
Credits: 3
Meeting time & place: FAC 306 Tuesday and Thursday 3 to 6
Homepage: http://plaza.ufl.edu/arturos/DPS/DPS3/
Prerequisites: DPS 2
Final production due: 12/02
Final production crits: 12/04 and 12/09
You are expected to attend all class meetings. You are responsible for all materials covered and announcements made in the class meetings. Should you miss class, it is your responsibility to determine what you missed from your fellow students -- lectures will not be repeated. We will be glad to help you resolve any question you may have, but only if you have first studied the material you acquired from another student.
To foster a positive learning environment, you are expected to behave in a professional, courteous manner during class. Arrive on time. Turn off cellphones and other disruptive devices. Stay focused on class activities--engaging in non-class related activities (e.g., checking e-mail, IMing, surfing the web, having non-class related conversations) is prohibited. Failure to abide by these guidelines will--without further warning--adversely affect your grade.
As a rule: there are no make-ups. In certain unusual cases approved by the instructor -- e.g., jury duty, military service, documented illness, etc. -- accommodations will be made. It is the student's responsibility to immediately contact the instructor and supply documentation in a timely manner.
Students requesting classroom accommodation must first register with the Dean of Students Office. The Dean of Students Office will provide documentation to the student who must then provide this documentation to the instructor when requesting accommodations. Students who will be requesting accommodations must notify the instructor during the first week of class that they shall be making the request and provide the documentation in a timely manner.
ACADEMIC DISHONESTY WILL NOT BE TOLERATED. Unless otherwise explicitly stated, assignments are individual projects. You are expected to do your own work; individuals who misrepresent work as being their own, submit fabricated data, or otherwise engage in anti-intellectual behavior will be dealt with severely and reported to the Office for Student Judicial Affairs. You may freely use any code presented in the textbook, provided by your instructor, or authored by yourself. You are prohibited from using code from any other source without written permission from the instructor. Remember, sharing your work with another student is a violation of the honor code. For more information consult the Academic Honesty Guidelines section of the University of Florida's Student Guide at http://oss.ufl.edu/STG/
After completion of this course, students will have gained deeper
understanding of time management and will have achieved the
following:
* Real world deadlines
* Multiple, staggered
projects
* Professional experience
* Portfolio quality work
My goal is simple: to help you learn -- both inside and outside the classroom. If you have questions, there is no excuse for not getting help. I hold office hours just for the purpose of helping you, either one-on-one or in small groups. No matter how busy I may look, during office hours, you have priority over everything else. If you have a problem or question, come by and we'll talk about it -- don't put it off.