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DPS Project Structure and Methodology
01/03/2005

 

HOW TO DO IT

The following project structure is intended to provide you with a methodology to be both specific and help you/me track the progress and meet your milestones. Since the individual projects vary widely some point might not apply. However, make sure you use it as a roadmap to define/clarify your deliverables and go back to it frequently and methodically.

It has four distinct phases:

 

DISCOVERY

This phase helps you understand the big picture and the opportunity to achieve the main goals of this project; its interdisciplinary aspect being one of the most important ones.

Develop models, scenarios, industry analyses and feasibility assessments.

Define the requirements, scope, timeline, budget (your time and resources) and benchmarks for the project.

 

Interviews, Research and Analysis:

 


Requirements of Analysis:


Synthesis:


DESIGN

 

During this phase, create the look and feel of the solution. Develop the content requirements, the creative components, the technical design and the information architecture or infrastructure that supports the project.


Creative Design:


Technical Design:


PRODUCTION

Develop and integrate all the creative, technical and information components. Build a prototype and conduct tests to ensure this is the best solution to your project.

 

Creative Production:



Technical Production:


DEPLOYMENT

 

Demonstrate the solution after all final specifications and testing results.

Transfer control to the user as appropriate.


Live environment:


That's all folks!


 

One of the requirements of your project is that you keep your journal up to date and document both successful and unsuccessful steps. Also, it is VERY IMPORTANT that you communicate with me and do progress reports on a regular basis.


HAPPY JOURNEY AND HAVE FUN!


Arturo Sinclair

arturos@ufl.edu

352 392 0201 ext 258


*Quality: the true nature of things, the peculiar and essential character

Copyright ©2004 Arturo Sinclair

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