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The role of the designer in today's convergent world is akin to the role of the artists in the Renaissance who turned their inventive minds to solve technological challenges. Knowledge of technology and applications, awareness of historical, social and political issues, are all factors, which must be understood in order to be effective and compete in a constantly evolving world.

Review the various forms of media being used today. Put them in historical perspective. Discuss these media and how they interact with each other, how they are changing, how they might evolve. Discuss advantages and limitations of each. Explore new technology that is being planned; explore new technology that will be needed.

Conduct interdisciplinary research on issues of globalization in relation to new technologies.
Study the impact of new technologies on the social, cultural and political realms.
Understand historical patterns of the introduction and acceptance of new technologies.
Understand the impact that changes in technology are having in the delivery of media.
Identify how technical capabilities interact with policy and structural constraints.
Understand how consumers are responding to changes in media.
Engage in research to identify major theories and current changes in the media.

Digital Montage

Interactive solutions are frequently developed as an afterthought after an initial (linear) work is already completed. As an essential tool of New Media, video production must consider interactivity as an integral part of the process.
This will substantially change the way production, storyboarding etc. is planned and executed.
Among the fundamental elements of video making it should explore a variety of format options, such as dvd-authoring, web streaming, live video procedural editing, and video in installation environments.

Cinema is one of the great media convergences brought about by technology. By synthesizing traditional arts and accessing our perceptual apparatus in an entirely new way it became a radically different language and form. The development of cinema can be used as a metaphor to understand the evolution of mass media in general.
As the 20th century drew to a close, the monumental revolution of media convergence has caused media owners, analysts and regulators to re-think the structure of information delivery to mass audiences.

Digital Film

One of the important technical developments for the cinema industry in recent times has been the development of high-resolution digital film. This development affects content development, production, creation, distribution and viewing habits.

Storytelling and its constitutive elements are being changed by the emergence of hypermedia.
What are the interactive possibilities of commercial films in theaters and what opportunities/limitations are there on web/TV films? Discuss how virtual entertainment might evolve in the near future.

Virtual Theater

Producing and streaming on-line live performances utilizing Waldo type virtual puppets allowing the integration of multiple dimensions of interactive 2D and 3D technologies. Explore Internet2 multiple collaborative performances as produced by Digital World Institute at UF. Explore the possibilities of multiple remote user control and interaction with virtual characters on a streaming platform.

Introduction to Physical Computing

As the computer become diffused throughout every part of the environment we experience a networked space as an extension of our immediate physical environment

To explore the untapped expressive capabilities of the human body and architectural spaces increasingly connected to information networks we engage in physical interaction design with computational media.

Interactive Writing

There is a complex relationship between narrative and interactivity. Interactive design involves the creation of rule-based systems and environments. Although any human interaction, from an online chat to a board game happens within a system of formal and social rules, writing scenarios for these environments presupposes a radical shift in perspective. The complexity of the information-space and its neural infrastructure with its multiple points of entry and the emergent behavior of network consciousness poses an extraordinary challenge to the writer-designer. In linear media, experience is greatly predetermined by the maker. In the case of hypermedia, an event does not reveal itself until the user interacts with it, and triggering the user experience is an inseparable element of the functional system. To deal with any imaginative depth or complexity the language must be written, the syntax and grammar invented.

Interactive Design

Story telling, human factors, industrial and graphic design are some of the disciplines of Interaction Design. Explore these interrelated areas, through the mechanisms of interactive media as they apply to diverse applications, such as personal communication and entertainment, and to various environments, such as desktop, pervasive and mobile using observation, conceptualization, analysis, information architecture, visualization, prototyping and testing.

Digital game design

presents unique challenges from conceptual to social frameworks. Games have a distinctive set of social structures and dynamics. From single player to massively multiplayer games the impact of this technology in the everyday life of millions of people is unprecedented in the history of humanity.
The multitude, depth and scale of world environments, characters and identities, emergent behaviors, gender dynamics and other issues require a fundamental grasp of solid game design concepts from both a theoretical and practical standpoint, coupled with an approach to programming as a design problem

Copyright ©2004 Arturo Sinclair